"Initial commit"?
This is my first post 🥳. After a long afternoon working and reading about MkDocs, I finally managed to put together a simple and static blog to keep everyone updated on the developments of Expresso Bits games, especially the new multiplayer game for Steam, Nevoa. I think few people don't know, but this project I've been doing is in Godot, I really gave up on Unity a long time ago and I imagine this is a topic for another post 🤔.

Soon I want to post some retroactive posts from the last few months of development with Nevoa. I'm really looking forward to creating a community and a survival game that's a good simulator of how to die 💀.
I found it incredible how easy it is to create a blog in this system. I basically use markdown files, as if I were editing documentation for some open source library on GitHub. At the time of this post, I also created a website with mkdocs for the inventory system plugin, which is very messy, but still much better than having nothing at all.
Plugins
I'm trying to see if I can give some attention to plugins this week, especially with the inventory system that has been asking for a loot system for a while now. My intention is to add a new tab to the editor so that it has the option to create a list of possible loots as if it were a profile to be placed on each item in the game that has loot. (Zombie bodies, chests, etc.)
To do this, I also want to move the editor codes to C++, motivated after having seen the editor codes for LimboAI, a plugin for Godot in C++ that creates state trees, very incredible by the way, I will certainly use it to create the AI ​​behaviors of the zombies.
