.. _create_database: ###################### Creating a Database ###################### This guide shows how to create a new database, the demo (inventory-system-demos/base folder) in the addon already contains a database used in fps-demo. Database is a resource that will manage project-level information about items, recipes, and craft stations. It contains lists of internal resources for each data type. .. note:: You can edit it via Godot's own inspector, but we recommend using the plugin's own editor for this. Go to **Inventory** in top view of godot editor .. image:: https://github.com/expressobits/inventory-system/assets/1673249/1b3f4273-97ff-4a65-bc99-846d5d8cb403 .. attention:: If the Inventory tab above does not appear, it means that your plugin was not installed correctly or that it was not active in the Project Settings, check the :ref:`installation` In this part you will see the editor empty, we will add the key file for adding any resource to the inventory system, the Inventory Database. .. image:: ./images/empty_editor.png Select the new database option to open the window to create a new database. .. image:: ./images/select_new_database.png Choose the name of your database and Select **Ok**(Normally a simple project will have no more than one database, that is, a name like 'database' would already be suggested) .. image:: https://github.com/expressobits/inventory-system/assets/1673249/020ad9a0-519c-4a38-963b-bda58c931a2a Now we can see that the editor screen has changed, showing 4 icons available in the editor, to add a new item, recipe, craft-station and category respectively. .. image:: ./images/new_database_editor.png