########################################### Using the Database in Scenes ########################################### This section demonstrates how an inventory :ref:`class_inventorydatabas` is used by the addon nodes. After creating a database and filling it with information, such as items, you can start using it in your project through nodes that extend :ref:`class_nodeinventories`: - :ref:`class_inventory` (And :ref:`class_gridinventory`) - :ref:`class_hotbar` - :ref:`class_craftstation` Let's take an example of adding an inventory node, after adding it we get a warning that we need to configure the database for this node .. image:: https://github.com/expressobits/inventory-system/assets/1673249/7f560dae-7011-4782-95d4-b962d11cb8c3 .. image:: https://github.com/expressobits/inventory-system/assets/1673249/a01d229d-83b5-44a8-9610-172cd7afd73f See the inventory node inspector, there we have the base class with the database property waiting to be configured: .. image:: https://github.com/expressobits/inventory-system/assets/1673249/d09dc058-c0d4-4642-89a0-e9ed5e6fe17a Select the previously created database: .. image:: https://github.com/expressobits/inventory-system/assets/1673249/40310ea4-c334-408d-96c8-e504ca3778bc Okay, now all items that will be added to the inventory will correspond to the database