Using the Database in Scenes
This section demonstrates how an inventory class_inventorydatabas is used by the addon nodes.
After creating a database and filling it with information, such as items, you can start using it in your project through nodes that extend NodeInventories:
Let’s take an example of adding an inventory node, after adding it we get a warning that we need to configure the database for this node
See the inventory node inspector, there we have the base class with the database property waiting to be configured:
Select the previously created database:
Okay, now all items that will be added to the inventory will correspond to the database